sábado, 11 de abril de 2020

SIEGE 2019



Dr. Chao Mei presenting at SIEGE Kennesaw campus for the College Fair.  Mona and Joy running KSU exhibitor booth.  Check out more information about SIEGE 2019 program here.

miércoles, 8 de abril de 2020

Quiet Gardens Of Celadon

After leaving behind the sleepy little hamlet of  Lavender Town, Celadon City is quite the overwhelming spectacle. While Saffron City may have the tallest buildings in the land, Celadon is known throughout Kanto as a center of commerce. It boasts the largest population in Kanto, making it the most bustling city you'll find. The streets are packed with people coming and going about their daily lives. Aside from a world-renown shopping center, the city also boasts all forms of entertainment. Neon signs lit up the evening sky broadcasting all forms of attractions in Celadon City.  As tempting as it was to check out some of the local nightlife, I was here on a mission.
My first morning in Celadon found me standing face to face with the Celadon City Gym. I had read in a brochure that only local females were allowed to join the gym as members which  made it a bit intimidating for shy male trainers like myself. I took a deep breath and walked inside. It was humid and balmy, as it was partially a greenhouse. There were plants everywhere making it difficult to see much of anything. Blue had told me this should be my first stop in Celadon and to wait for further instructions. As I pushed my way through the dense plants, I stumbled into other trainers. I startled them as much as they startled me!
I decided that since I was here waiting for Blue, I'd challenge the gym. So I battled my way through the vines and grasses; I battled my way through the strikingly beautiful trainers that Gym Leader Erika had assembled at her gym to test challengers. As expected, Celadon's specialty was Grass-type Pokémon and most of the Grass-types in Kanto are also Poison-types which made them particularly susceptible to Dustin's psychic assaults, but I was saving Dustin for the finale. I didn't want to show my hand too quickly. It was Shakespear who helped clear the way through the gym trainers to face the leader. Shakespear pecked his way through the crowd of Oddish, Bellsprout and the occasional Ivysaur.
File:045Vileplume.png "Blue sent you, did he not?"  Erika asked me when I found her lounging in the shade under a tree. I nodded and she smiled softly. "I can see why. I train with these girls every morning and your Spearow put all that training to shame." She sat up and wrapped her arms around her knees. She was dressed in a beautiful, ornate kimono. She looked a bit like a samurai princess. "Are you ready to face Team Rocket, I wonder."
She stood up and brushed the grass and dirt off her clearly expensive attire. She smiled her lazy smile at me again before throwing a Pokéball in my direction, unleashing a Victreebel. I didn't open with Shakespear this time. Instead, Dustin took the field and Erika looked surprised and also satisfied. Dustin tore through the Victreebell with a psychic confusion attack. Erika tossed out a Tangela, which were a rather rare species of Grass-type Pokémon. It was a pure Grass-type and wouldn't be  utterly defeated by a psychic assault, but Dustin was well versed in the Fox-school of Pokémon battling. He hypnotized Tangela and lulled it to sleep, then began to rejuvenate himself with Dream Eater. He faced off against Erika's final Pokémon, a Vileplume, at full strength and won a decisive victory.
"I am impressed," she said as she stepped forward with her hand extended. In it was the Rainbow Badge her gym bestowed on worthy challengers. As I took it from her, our hands touched and I thought perhaps lingered a moment. Her skin was so soft. She blushed a little when I looked at her. "Would you take a moment to accompany me to the shopping plaza?" she asked. "We have some time before other things require our attention."
"I … uh … yes?" I was a bit flustered. Was she asking me out? "I have some things I need to pick up at the store, too," I finally managed to stammer and she laughed very softly. It was true I'd had a close call with Royal on the way over from Lavender as I scrambled to dig my last poison antidote out of my bag. I needed to resupply and reorganize before something terrible happened due to my absent-mindedness.
"Let me speak to the trainers here for a moment and I will meet you outside," she said with a smile. "We are waiting for a few more to show up, as well." I nodded and made my way back out of the steamy gym. As I stepped out into the cool spring air, I wondered if it was the greenhouse or the girl's hint of flirtation that had gotten me so hot and uncomfortable. Had Erika asked me on a date? It was distracting to say the least at a time when I should have been focused on what we were about to be up against. Perhaps it was just the kind of pleasant distraction I needed, though.

The Celadon Shopping Plaza was extraordinary. A shopping mall built six stories tall and specializing in all things Pokémon related. There were other shops and restaurants, of course, but it was truly a trainer's paradise. As I followed Erika through the crowds of busy shoppers, my eyes drawn equally to every flashing sign as they were to every brief smile on Erika's face. I restocked all the items I needed to keep my Pokémon healthy. She helped me find everything I needed at the the right shops for the right prices, smiling shyly and giving a few brief laughs here and there. She also took me to an old man selling rare stones, explaining one in particular would allow Arnold to evolve into a more powerful form if I so chose. It was something to consider and I was grateful for her expertise on both shopping and Grass-type Pokémon!
File:Red Blue Erika.png As we made our way from shop to shop, I noticed people were giving us a bit of a wide berth. All around us was an ocean of people, but for some reason Erika seemed to remain the eye of the storm. As if on cue, the calm was broken by a young interloper who came crashing out of the crowd and into our small private bubble.
"Who the hell are you and why are you so familiar with Gym Leader Erika?" he demanded. His outburst turned more than a few heads in the crowd, but people continued about their own business. This guy was younger than me, younger than Erika, but he stood his ground firmly.
"My name is Fox," I stammered.
"Don't pay him any attention, Fox. He's just jealous."
"Damn straight, I'm jealous!" the boy shouted. A few more heads turned, but when they saw Erika was involved they kept walking. "You don't just get to walk side-by-side with the Princess of Celadon City."
Erika blushed deeply, her porcelain skin turning bright red. "Don't call me that!" she snapped. She grabbed me by the wrist and dragged me forward. He nearly jumped out of the way to avoid her crashing into him. The crowd parted around us as she rushed us forward. It was so strange to observe. She was actually being treated like some kind of royalty, now that the kid mentioned it.
We finally stopped at a quiet spot in a less busy area of the plaza. Erika sat down beside a fountain in the shade of a nearby indoor tree planted by the fountain. "I'm sorry about that," she offered. "Every time I go out something like this happens, so I mostly stay at the gym, surrounded by my girl friends who aren't so damn aggravating."
"What was that all about?" I asked cautiously. I stood near her nervously for a moment before deciding I was being an idiot. Then I sat down next to her, but not too close.
"My father is … perhaps was … the most wealthy man in Kanto. He helped build this place," she said making a sweeping gesture to the grand shopping plaza. "He's pretty  much the reason Celadon City is such a booming success. So that dumb kid wasn't wrong when he called me the Princess of Celadon, but I just hate that title." Her rather soft-spoken demeanor had all but evaporated now that we were fairly isolated and alone.
"Honestly I think Team Rocket runs things, now. Daddy won't admit it. He's very proud and stubborn. Still, I think Rocket has all but publicly taken over this town. They operate out of the most successful casino parlor and arcade, and up until recently they've been mostly hiding in the shadows. Something changed, though. No one knows what, but now Team Rocket is not just a shady organization operating discreetly behind the scenes. They are committing real crimes right out in the open - like at Mount Moon, Cerulean City and whatever's going on in Saffron City. It's as if they feel invulnerable. The police have done almost nothing in the last few months and that's why we need to stop them. Apparently, no one else will."
"I didn't know things had gotten so bad," I offered.
"It's understandable. You aren't from Kanto, but Kanto needs you. We all need you. We need all the help we can get to flush these criminals out of our streets before things get any worse."
After a moment's hesitation, I put my hand on hers. She was depending on me and suddenly that felt vastly more important than Professor Oak's research, my dreams of running a sanctuary, or some League challenge. "I'll do everything I can to help," I said it with confidence. On the inside I was terrified, but I tried not to let it show. I was terrified of facing Team Rocket. I was terrified of sitting next to a girl as pretty and apparently powerful as Erika. I tried to channel my inner Blue and his tremendous amount of self-confidence and hoped it was working.
Erika looked up at me and smiled a genuine, beautiful smile. I felt true calm and confidence sweep over me briefly. Then bells began ringing and sirens began blaring both inside and outside the plaza. Erika's smile vanished in a heartbeat and was replaced with stoic determination.
"Let's go," she said. "It's time."

Current Team:
Attacks in Blue are recently learned.



Bill's Storage: Kiwi (Pidgeotto) & Vesper (Zubat)

Old Man Daycare: Charlie (Pidgey)

sábado, 28 de marzo de 2020

Download Call Of Duty Black Ops 4 For PS4

Download  Call of Duty Black Ops 4 For PS4



About This Game :
Call of Duty: Black Ops 4 (stylized as Call of Duty: Black Ops IIII) is an upcoming multiplayer first-person shooter developed by Treyarch and published by Activision. It is scheduled to be released worldwide on October 12, 2018, for Microsoft Windows, PlayStation 4 and Xbox One. It is a sequel to the 2015 game Call of Duty: Black Ops III and will be the fifth entry in the Black Ops subseries as well as the 15th main installment in the Call of Duty series overall.
Black Ops 4 is the first Call of Duty title without a traditional single-player campaign mode. Instead, it features the Solo Missions mode, which focuses on the backstories of the game's multiplayer characters, known as "Specialists". The missions take place between Black Ops II and III chronologically. Some of the Specialists also carried over from Black Ops III. The multiplayer mode is the first in the series to not feature automatic health regeneration and introduces both predictive recoil and a new ballistics system. The game includes three Zombies map on release day, four if a special edition of the game, or the Black Ops Pass, is purchased. The locations of the maps include the RMS Titanic, an arena in Ancient Rome, and Alcatraz Federal Penitentiary. The game also introduces a battle royale mode called Blackout, which features up to 100 players in each match. Many characters from this and other Black Ops titles can be used as the player's character model in this mode.








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THERE Is Your Enemy.




One down. Countless more to go!

About Hyper Casual Games

In 2014, I wrote a post titled "Casual games for casual players", analyzing important features a good casual game must have. This category of games had a boom with the rise of mobile media (smartphones and tablets). Probably the most iconic case that we can discuss here is the Angry Birds phenomenon: a beautiful game with rules you can understand in a second, a high level of replay, and available for a cheap price. Angry Birds became a model in the app stores and after that we could observe a great number of casual games that explored different business models using these simple mechanics.



We have many casual games in different platforms today, but there's a new idea rising strongly: the hyper casual games concept. These categories of games, according to Johannes Heinze are "games that are lightweight and instantly playable". Note the difference: the hyper casual are instantly playable; this makes a big difference in today's gaming context.

Companies like Voodoo and Ketchapp Games (both French) are two good examples of how to explore business models using hyper casual games. They are creating very simple and addicting games. You play them and, if you like them, there's a possibility to buy a premium version of the game without ads, or you can play it and watch the ads.

One good example of this kind of game is the awesome Helix Jump (one of my favorites). Check the gameplay trailer below:



Here in Brazil, companies like Sioux are investing in this gaming category. They launched a very interesting title named Overjump. Do the exercise: watch the video and notice that in the first 8 seconds you already understand the mechanics.



The most important point of this discussion is the rising of hyper casual games parallel to a big triple A titles showing us that we are living a great moment in the gaming industry: a moment full of opportunities.

#GoGamers

lunes, 23 de marzo de 2020

Stonne 1940 Big CoC Weekend Part 1


This has been in the pipeline for a few months now, the first public Big CoC public weekend at the WHC. In this first post I'll give some idea of the thought process (sic) behind the game and then I'll give you the scenarios and how the game played out...oh, and there will be a few pics.
Warlord and Crusader French
Mark Freeth was very keen to get an early war 1940 scenario together, initially we toyed with the idea of running a weekend with 2 games running side by side, one containing French and the other BEF taking on the invading Germans. While this was certainly achievable, it involved a few more logistical headaches concerning turning the games around, plus simply having to focus on 2 games at once rather than one. So, in the end we plumped for a single set of scenarios with just the French and Germans.
A small problem with running Big CoC games is that the scenarios are somewhat dependant on the number of players attending, and given the nature of the WHC the numbers can vary, Some players book months in advance, but often people will book relatively late so the scenario needed to be capable of being tweaked to fit this in. The nuts and bolts of the game don't alter that much, the idea being that each player will command an infantry (or armour) platoon, then the force as a whole has a degree of support which is then dished out. On the whole this is not a problem, but for quite a while we were looking at having six players (fine, 3 on 3) then suddenly the numbers went up to seven. My initial reaction was one of mild horror because it meant balancing the game for a three versus four. However, when I started looking at the way the Stonne game might play out, the imbalance of 3 platoons  against 4 became more and more attractive.


A little Panhard 178. It bogged in the ditch......
The battle at Stonne took place over 4 days commencing on 15th May 1940, with the Germans having the Grossdeutschland motorised infantry regiment, and elements of the 10.PzD (Panzer-Regiment 8)
They were encountering in these scenarios the 3e DIM (Division d'Infanterie Motorisée), supported by 3e DCr (Division Cuirassée)
Looking at the platoon lists for CoC the 1940 German infantry platoons are enormous. Each platoon contains 2 senior leaders and a 50mm mortar team plus 4 x 10 man sections, for a total of 44 men.
The French platoons are a similar size, with 2 platoon leaders (1 senior, 1 junior) a VB rifle grenade team of a junior leader with 4 men. plus 3 sections of 11 for a total of 40 men. 

So if we had seven players, with 3 on the German side and 4 for the French it wouldn't be too bad. 1 player a side would be playing a tank platoon anyway, so it would be 2 German infantry platoons against 3 French, however that is actually 8 German sections opposed to 9 French, making it less unbalanced than first appears. A little extra tweaking by making the Germans "superior regulars" meaning they treat rolls on their command dice of a single six also as a 5, giving them more CoC dice pips during the game, plus increasing the size of their panzer II platoon to a whopping 5 vehicles would compensate for the additional French numbers. Additionally, each German platoon would start with a full Chain of Command Dice. 


Poilus advance, CharB in support 
So I worked on that basis, and prepared everything with 7 players in mind, Then of course Mark called and said " I've got an 8th player"......So the superior regular, and the extra CoC dice went out of the window, and the Panzer platoon was cut from 5 down to 4, and the Germans went up to 3 infantry platoons to make it 4 a side. Also the Germans would not have a significant advantage in support points when they were attacking, while the french would.

 Even after this we had another couple of guys wanting to sign up, but at that late stage we sadly had to say no, and stick with 8, as I think a single game with 5 a side is really stretching it for this rule set - not saying its not possible, but I think the game might suffer.
So that is the format we ended up going with, having said that I'm pretty sure the scenarios will work fine with seven (or 5 for that matter) players if the Germans are bumped up a bit to cater for uneven forces.



Panzerjeager I supports Black Tree and Warlord infantry

The other aspect of the games that numbers have an impact on is the size of the table used for each scenario. The recommendation for Big CoC is that the table size should be the same as for normal CoC (6' x 4')  with an additional foot width per additional infantry platoon added - you add nothing for the armour.
Well, The main table at the WHC is 24' long by 6' deep, and so we already play on a depth of 6' which I prefer over 4'. The patrol phase gets forces into action quickly enough anyway, and having the extra depth gives players a bit more room without slowing things down.
Just adding 2 feet per platoon gives us a width of 8' x 6 " which is fine, but the centres' terrain boards are 3' each so it is convenient to go for a slightly larger width of 9'. a bit more room both on the table and for player comfort. That meant that it wasn't too tricky to divide up the table into 3 sections - 9' at each end and then utilise the central 6' and 3' of one of the other sections to give us 3 x 6' x 9' areas.

The point of all this meant I could set up the entire table beforehand, and players go from game to game  with no great interruptions in order to maximise playing time. Also I think it looks good!






Stonne from west to east: Game 1 at the far end, game 2 in the foreground, game 3 in the centre. The Germans are advancing from the north, the French, the south.

I also planned to have a 4th scenario, which would have meant re-setting the terrain at one end of the table- it would have been that which was fought over in game 2 so we could do it while game 3 was in progress giving plenty of time. As it turned out, we didn't get in 4 games over the weekend, a bit of a shame but, sometimes CoC games can be like that, some go faster than others.
The table was made up simply from having a look at Google Earth, backed up with some excellent maps in Prieser's "Blitzkrieg Legend"- to  get the overall topography. Generally the village hasn't changed enormously since 1940, although it was rebuilt there has been no development sprawl, The critical points haven't changed, in terms of the woods, the road layout, and the extent of the village.Being able to get down at street view is an amazing resource, it shows just how winding and steep the only road the Germans had to approach the village from the north was, as it approaches the Butte De Stonne at the Eastern end of the village, and how despite it appearing very flat on the map, the countryside to the west and south actually has quite a lot of small undulations, the view south from the village is somewhat restricted. At the eastern end of the village the countryside is more wooded and broken, with the road becoming sunken before it winds down back on itself down the steep wooded slope to the north of the village (off- table)

Map showing the initial German attack on Stonne, May 15 at 0800. Influenced by Eric Denis' work. (wikipedia)
Given the nature of playing 3 or possibly 4 games over a weekend in a campaign format with 8 CoC novices I thought that the first scenario should probably be a bit gentle in order to ease them into it, and allow them to possibly make a few mistakes without getting horribly punished. I also wanted to keep it relatively simple.
Given the nature of the fighting in Stonne (the village apparently changed hands 17 times in 3 days), it lent itself to a relatively straightforward narrative: i.e. Attack and counterattack- So I decided to make the first game an attack/defence scenario with the Germans on the offensive at the eastern end of the table, the second game was to be another attack/defence with the French on the offensive at the western end of the table. Game 3 was to be in the central area of the table with the Germans attacking in an "attack on an objective" scenario.
I planned a 4th scenario which was to be played out on new terrain to the east of Stonne and that would have been the French conducting a flank attack. However, time sadly ran out. I'm sure we will do it one day.


The View from east to west, the broken ground of the Butte De Stonne in the foreground

The scene was set:
8 players, hopefully 4 games, Germans versus French at Stonne, one of the iconic battles of the campaign.
What were the salient features of the battle? The Germans had crossed the Meuse a couple of days earlier and were trying to exploit that relatively fragile bridgehead, the French had rapidly managed to assemble a counter attack force. The massif of which Stonne is a small part doesn't readily show up on a map, but have a look at Google Earth and you can see just how important it was for both sides. The village itself is rather innocuous, just a farming village with two roads entering from the south, however, it is the terrain to the north which both sides were focused on. There is a single road which leads out of Stonne to the north, this snakes down the hillside along a steep wooded slope before reaching the more gentle plain. The entire northern side of Stonne is covered in thick fir trees which extend down the steep slope- there is nowhere in the village itself (other than the "Butte de Stonne") which has a view to the north. However, if you hold the town and can establish OP's in this wooded hillside you have a magnificent vista stretching out 4 or 5 kilometres and more to the north, the German bridgeheads, and the routes they will take as they expand. Subsequently this tiny Ardennes village became vitally important.   


French section enters central Stonne